Work

The work section of the site contains posts and news updates regarding my professional work. Retrospectives, updates and announcements abound

Click on one of the icons below to navigate individual projects

  • Drinking Time Machine
  • Game Jams
  • Rakpoka
  • Smashcrawl
  • Vanishing PoYnT

Rakpoka

Retrospective on Rakpoka

June 26th, 2013 - No Comments

A Post-Mortem on Rakpoka, including my thoughts and opinions over the eleven month or so development time, the technologies used, and the problems encountered.

Smashcrawl

Plans for a Gauntletlike…

June 25th, 2013 - No Comments

There’s something charming about Gauntlet. It’s a nasty, cutthroat little game. Literally designed in the dark ages of gaming to vacuum up coins from players – after all, every second you spent on screen was a few hit points lost. Father of the hack and slash, it gave rise to the now familiar horde of […]

Game Jams

You Can Take It With You

June 25th, 2013 - No Comments

Me and Duncan made a game for the Indie Speed Run, a rolling game-jam contest held in the last few months of 2012. We chose to run for the final two days, setting our deadline for New Years Day 2013. Our assigned theme word was Afterlife and our required element was UFO. We made a horrifyingly vicious Inventory stacking game where you go through your life as an ancient Egyptian, assembling grave goods for your sarcophagus to take with you into the afterlife. With the last minute help of my buddy Will Dekaizer on audio, we delivered our project on time,

Smashcrawl

Tile Based Engine Demo

June 25th, 2013 - No Comments

Controls; Editor Mode Mouse Click areas of the map to change them from Solid to Open. The world should regenerate the mesh and texturing dynamically Use the Shield in the Bottom Left corner as a Joystick, clicking to drag the thumbstick to move your character around the map Game Mode Use the Shield in the Bottom Left corner as a Joystick, clicking to drag the thumbstick to move your character around the map Something I’ve always been trying to get working in Unity is a procedural cube-map generator that allows for runtime changes to it’s geometry (in the style of

Drinking Time Machine

Drinking Time Machine on This Morning

March 20th, 2012 - No Comments

Drinking Time Machine was featured on today’s episode of “This Morning”… Funny. I remember Phillip Schofield best from Saturday Morning TV…