Smashcrawl

Smashcrawl

Smashcrawl is the current working title for a Hack ‘n Slash Game I am creating in the Unity3D Engine, harkening back to the days of Gauntlet, but maybe with a few modern twists…


Smashcrawl

Plans for a Gauntletlike…

June 25th, 2013 - No Comments

There’s something charming about Gauntlet. It’s a nasty, cutthroat little game. Literally designed in the dark ages of gaming to vacuum up coins from players – after all, every second you spent on screen was a few hit points lost. Father of the hack and slash, it gave rise to the now familiar horde of […]

Smashcrawl

Tile Based Engine Demo

June 25th, 2013 - No Comments

Controls; Editor Mode Mouse Click areas of the map to change them from Solid to Open. The world should regenerate the mesh and texturing dynamically Use the Shield in the Bottom Left corner as a Joystick, clicking to drag the thumbstick to move your character around the map Game Mode Use the Shield in the Bottom Left corner as a Joystick, clicking to drag the thumbstick to move your character around the map Something I’ve always been trying to get working in Unity is a procedural cube-map generator that allows for runtime changes to it’s geometry (in the style of